About me

Sarveshvar VijayBabu

Results-driven Game Designer with 9 months of professional internship experience designing and implementing game mechanics, systems, and content for shipped mobile titles.

Proven expertise in game systems design, economy balancing, difficulty design, and cross-functional collaboration. Active in game jams and modding communities (2+ years). Certified Unity Programmer with demonstrated ability to prototype mechanics rapidly and validate player engagement through iterative design.

what I can do for you

As a Game Designer, I am a worldbuilder, crafting interactive experiences that connect with players.

1. Systems Design

Core loops & progression frameworks

Economy tuning & resource balancing

Stat curves & difficulty calibration

Combat mechanics & data-driven tuning

2. PLAYER EXPERIENCE

Flow state & engagement optimization

Feedback systems & reward loops

Onboarding & learnability design

Retention-driven mechanics

3. PROTOTYPING & IMPLEMENTATION

Rapid concept validation

Gameplay scripting (Unity/Unreal)

Iterative playtesting & refinement

Feature delivery from spec to ship

4. DOCUMENTATION & COLLABORATION

GDD & feature documentation

Cross-discipline communication

Design intent articulation

Agile workflow integration

1. Systems Design

Core loops & progression frameworks

Economy tuning & resource balancing

Stat curves & difficulty calibration

Combat mechanics & data-driven tuning

2. PLAYER EXPERIENCE

Flow state & engagement optimization

Feedback systems & reward loops

Onboarding & learnability design

Retention-driven mechanics

3. PROTOTYPING & IMPLEMENTATION

Rapid concept validation

Gameplay scripting (Unity/Unreal)

Iterative playtesting & refinement

Feature delivery from spec to ship

4. DOCUMENTATION & COLLABORATION

GDD & feature documentation

Cross-discipline communication

Design intent articulation

Agile workflow integration

1. Systems Design

Core loops & progression frameworks

Economy tuning & resource balancing

Stat curves & difficulty calibration

Combat mechanics & data-driven tuning

2. PLAYER EXPERIENCE

Flow state & engagement optimization

Feedback systems & reward loops

Onboarding & learnability design

Retention-driven mechanics

3. PROTOTYPING & IMPLEMENTATION

Rapid concept validation

Gameplay scripting (Unity/Unreal)

Iterative playtesting & refinement

Feature delivery from spec to ship

4. DOCUMENTATION & COLLABORATION

GDD & feature documentation

Cross-discipline communication

Design intent articulation

Agile workflow integration

Discover My Journey in Design

My path from enthusiast to developer is built on one core belief: great games are a perfect mix of art and logic. I strive to craft meaningful digital experiences where every mechanic serves the story and every level challenges the player.

Game Developer - Intern

Creative Monkey Games

2024 - 2025

Game Developer - Intern

Creative Monkey Games

2024 - 2025

Game Developer - Intern

Creative Monkey Games

2024 - 2025

Technical Member

Game Developers Community (SRM IST)

2022 - 2023

Technical Member

Game Developers Community (SRM IST)

2022 - 2023

Technical Member

Game Developers Community (SRM IST)

2022 - 2023

B.Tech CSE (Gaming Technology)

SRM IST

2021 - 2025

B.Tech CSE (Gaming Technology)

SRM IST

2021 - 2025

B.Tech CSE (Gaming Technology)

SRM IST

2021 - 2025

My Tech Stack

I craft digital experiences. Unity and Unreal for immersive gameplay. Blender for 3D precision. Photoshop for visual texture and UI. Each tool empowers me to turn concepts into playable reality.

Tech Logo

Unity

My core engine for rapid prototyping and engineering robust C# gameplay systems.

Tech Logo

Unity

My core engine for rapid prototyping and engineering robust C# gameplay systems.

Tech Logo

Unreal Engine

The powerhouse for crafting high-fidelity environments and cinematic visual experiences.

Tech Logo

Unreal Engine

The powerhouse for crafting high-fidelity environments and cinematic visual experiences.

Tech Logo

Blender

My 3D workshop for modeling game assets, environments, and bringing shapes to life.

Tech Logo

Blender

My 3D workshop for modeling game assets, environments, and bringing shapes to life.

Tech Logo

Photoshop

The essential tool for texturing, UI design, and adding that final layer of polish.

Tech Logo

Photoshop

The essential tool for texturing, UI design, and adding that final layer of polish.

About Me Image - 4
About Me Image - 4

GAME DESIGN PROCESS

My process blends systems thinking with creative design to craft engaging mechanics, solve complex gameplay problems, and deliver immersive player experiences.

01.

Research & Strategy

Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.

01.

Research & Strategy

Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.

01.

Research & Strategy

Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.

Research & Strategy
Research & Strategy
Research & Strategy

02.

Concept & Ideation

I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.

02.

Concept & Ideation

I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.

02.

Concept & Ideation

I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.

Feedback & Refinement
Feedback & Refinement
Feedback & Refinement

03.

Feedback & Refinement

Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient

03.

Feedback & Refinement

Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient

03.

Feedback & Refinement

Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient

04.

Testing & Optimization

A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.

04.

Testing & Optimization

A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.

04.

Testing & Optimization

A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.

05.

POLISH & SHIP

The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery

05.

POLISH & SHIP

The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery

05.

POLISH & SHIP

The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery

Testing & Optimization
Portrait of portfolio creator
Portrait of portfolio creator
Portrait of portfolio creator

Hi

Hi

Hi

Let's work together

Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.

About me

Sarveshvar VijayBabu

Results-driven Game Designer with 9 months of professional internship experience designing and implementing game mechanics, systems, and content for shipped mobile titles.

Proven expertise in game systems design, economy balancing, difficulty design, and cross-functional collaboration. Active in game jams and modding communities (2+ years). Certified Unity Programmer with demonstrated ability to prototype mechanics rapidly and validate player engagement through iterative design.

what I can do for you

As a Game Designer, I am a worldbuilder, crafting interactive experiences that connect with players.

1. Systems Design

Core loops & progression frameworks

Economy tuning & resource balancing

Stat curves & difficulty calibration

Combat mechanics & data-driven tuning

2. PLAYER EXPERIENCE

Flow state & engagement optimization

Feedback systems & reward loops

Onboarding & learnability design

Retention-driven mechanics

3. PROTOTYPING & IMPLEMENTATION

Rapid concept validation

Gameplay scripting (Unity/Unreal)

Iterative playtesting & refinement

Feature delivery from spec to ship

4. DOCUMENTATION & COLLABORATION

GDD & feature documentation

Cross-discipline communication

Design intent articulation

Agile workflow integration

1. Systems Design

Core loops & progression frameworks

Economy tuning & resource balancing

Stat curves & difficulty calibration

Combat mechanics & data-driven tuning

2. PLAYER EXPERIENCE

Flow state & engagement optimization

Feedback systems & reward loops

Onboarding & learnability design

Retention-driven mechanics

3. PROTOTYPING & IMPLEMENTATION

Rapid concept validation

Gameplay scripting (Unity/Unreal)

Iterative playtesting & refinement

Feature delivery from spec to ship

4. DOCUMENTATION & COLLABORATION

GDD & feature documentation

Cross-discipline communication

Design intent articulation

Agile workflow integration

1. Systems Design

Core loops & progression frameworks

Economy tuning & resource balancing

Stat curves & difficulty calibration

Combat mechanics & data-driven tuning

2. PLAYER EXPERIENCE

Flow state & engagement optimization

Feedback systems & reward loops

Onboarding & learnability design

Retention-driven mechanics

3. PROTOTYPING & IMPLEMENTATION

Rapid concept validation

Gameplay scripting (Unity/Unreal)

Iterative playtesting & refinement

Feature delivery from spec to ship

4. DOCUMENTATION & COLLABORATION

GDD & feature documentation

Cross-discipline communication

Design intent articulation

Agile workflow integration

Discover My Journey in Design

My path from enthusiast to developer is built on one core belief: great games are a perfect mix of art and logic. I strive to craft meaningful digital experiences where every mechanic serves the story and every level challenges the player.

Game Developer - Intern

Creative Monkey Games

2024 - 2025

Game Developer - Intern

Creative Monkey Games

2024 - 2025

Game Developer - Intern

Creative Monkey Games

2024 - 2025

Technical Member

Game Developers Community (SRM IST)

2022 - 2023

Technical Member

Game Developers Community (SRM IST)

2022 - 2023

Technical Member

Game Developers Community (SRM IST)

2022 - 2023

B.Tech CSE (Gaming Technology)

SRM IST

2021 - 2025

B.Tech CSE (Gaming Technology)

SRM IST

2021 - 2025

B.Tech CSE (Gaming Technology)

SRM IST

2021 - 2025

My Tech Stack

I craft digital experiences. Unity and Unreal for immersive gameplay. Blender for 3D precision. Photoshop for visual texture and UI. Each tool empowers me to turn concepts into playable reality.

Tech Logo

Unity

My core engine for rapid prototyping and engineering robust C# gameplay systems.

Tech Logo

Unity

My core engine for rapid prototyping and engineering robust C# gameplay systems.

Tech Logo

Unreal Engine

The powerhouse for crafting high-fidelity environments and cinematic visual experiences.

Tech Logo

Unreal Engine

The powerhouse for crafting high-fidelity environments and cinematic visual experiences.

Tech Logo

Blender

My 3D workshop for modeling game assets, environments, and bringing shapes to life.

Tech Logo

Blender

My 3D workshop for modeling game assets, environments, and bringing shapes to life.

Tech Logo

Photoshop

The essential tool for texturing, UI design, and adding that final layer of polish.

Tech Logo

Photoshop

The essential tool for texturing, UI design, and adding that final layer of polish.

About Me Image - 4
About Me Image - 4

GAME DESIGN PROCESS

My process blends systems thinking with creative design to craft engaging mechanics, solve complex gameplay problems, and deliver immersive player experiences.

01.

Research & Strategy

Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.

01.

Research & Strategy

Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.

01.

Research & Strategy

Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.

Research & Strategy
Research & Strategy
Research & Strategy

02.

Concept & Ideation

I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.

02.

Concept & Ideation

I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.

02.

Concept & Ideation

I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.

Feedback & Refinement
Feedback & Refinement
Feedback & Refinement

03.

Feedback & Refinement

Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient

03.

Feedback & Refinement

Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient

03.

Feedback & Refinement

Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient

04.

Testing & Optimization

A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.

04.

Testing & Optimization

A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.

04.

Testing & Optimization

A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.

05.

POLISH & SHIP

The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery

05.

POLISH & SHIP

The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery

05.

POLISH & SHIP

The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery

Testing & Optimization
Portrait of portfolio creator
Portrait of portfolio creator
Portrait of portfolio creator

Hi

Hi

Hi

Let's work together

Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.

About me

Sarveshvar VijayBabu

Results-driven Game Designer with 9 months of professional internship experience designing and implementing game mechanics, systems, and content for shipped mobile titles.

Proven expertise in game systems design, economy balancing, difficulty design, and cross-functional collaboration. Active in game jams and modding communities (2+ years). Certified Unity Programmer with demonstrated ability to prototype mechanics rapidly and validate player engagement through iterative design.

what I can do for you

As a Game Designer, I am a worldbuilder, crafting interactive experiences that connect with players.

1. Systems Design

Core loops & progression frameworks

Economy tuning & resource balancing

Stat curves & difficulty calibration

Combat mechanics & data-driven tuning

2. PLAYER EXPERIENCE

Flow state & engagement optimization

Feedback systems & reward loops

Onboarding & learnability design

Retention-driven mechanics

3. PROTOTYPING & IMPLEMENTATION

Rapid concept validation

Gameplay scripting (Unity/Unreal)

Iterative playtesting & refinement

Feature delivery from spec to ship

4. DOCUMENTATION & COLLABORATION

GDD & feature documentation

Cross-discipline communication

Design intent articulation

Agile workflow integration

1. Systems Design

Core loops & progression frameworks

Economy tuning & resource balancing

Stat curves & difficulty calibration

Combat mechanics & data-driven tuning

2. PLAYER EXPERIENCE

Flow state & engagement optimization

Feedback systems & reward loops

Onboarding & learnability design

Retention-driven mechanics

3. PROTOTYPING & IMPLEMENTATION

Rapid concept validation

Gameplay scripting (Unity/Unreal)

Iterative playtesting & refinement

Feature delivery from spec to ship

4. DOCUMENTATION & COLLABORATION

GDD & feature documentation

Cross-discipline communication

Design intent articulation

Agile workflow integration

1. Systems Design

Core loops & progression frameworks

Economy tuning & resource balancing

Stat curves & difficulty calibration

Combat mechanics & data-driven tuning

2. PLAYER EXPERIENCE

Flow state & engagement optimization

Feedback systems & reward loops

Onboarding & learnability design

Retention-driven mechanics

3. PROTOTYPING & IMPLEMENTATION

Rapid concept validation

Gameplay scripting (Unity/Unreal)

Iterative playtesting & refinement

Feature delivery from spec to ship

4. DOCUMENTATION & COLLABORATION

GDD & feature documentation

Cross-discipline communication

Design intent articulation

Agile workflow integration

Discover My Journey in Design

My path from enthusiast to developer is built on one core belief: great games are a perfect mix of art and logic. I strive to craft meaningful digital experiences where every mechanic serves the story and every level challenges the player.

Game Developer - Intern

Creative Monkey Games

2024 - 2025

Game Developer - Intern

Creative Monkey Games

2024 - 2025

Game Developer - Intern

Creative Monkey Games

2024 - 2025

Technical Member

Game Developers Community (SRM IST)

2022 - 2023

Technical Member

Game Developers Community (SRM IST)

2022 - 2023

Technical Member

Game Developers Community (SRM IST)

2022 - 2023

B.Tech CSE (Gaming Technology)

SRM IST

2021 - 2025

B.Tech CSE (Gaming Technology)

SRM IST

2021 - 2025

B.Tech CSE (Gaming Technology)

SRM IST

2021 - 2025

My Tech Stack

I craft digital experiences. Unity and Unreal for immersive gameplay. Blender for 3D precision. Photoshop for visual texture and UI. Each tool empowers me to turn concepts into playable reality.

Tech Logo

Unity

My core engine for rapid prototyping and engineering robust C# gameplay systems.

Tech Logo

Unity

My core engine for rapid prototyping and engineering robust C# gameplay systems.

Tech Logo

Unreal Engine

The powerhouse for crafting high-fidelity environments and cinematic visual experiences.

Tech Logo

Unreal Engine

The powerhouse for crafting high-fidelity environments and cinematic visual experiences.

Tech Logo

Blender

My 3D workshop for modeling game assets, environments, and bringing shapes to life.

Tech Logo

Blender

My 3D workshop for modeling game assets, environments, and bringing shapes to life.

Tech Logo

Photoshop

The essential tool for texturing, UI design, and adding that final layer of polish.

Tech Logo

Photoshop

The essential tool for texturing, UI design, and adding that final layer of polish.

About Me Image - 4
About Me Image - 4

GAME DESIGN PROCESS

My process blends systems thinking with creative design to craft engaging mechanics, solve complex gameplay problems, and deliver immersive player experiences.

01.

Research & Strategy

Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.

01.

Research & Strategy

Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.

01.

Research & Strategy

Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.

Research & Strategy
Research & Strategy
Research & Strategy

02.

Concept & Ideation

I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.

02.

Concept & Ideation

I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.

02.

Concept & Ideation

I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.

Feedback & Refinement
Feedback & Refinement
Feedback & Refinement

03.

Feedback & Refinement

Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient

03.

Feedback & Refinement

Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient

03.

Feedback & Refinement

Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient

04.

Testing & Optimization

A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.

04.

Testing & Optimization

A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.

04.

Testing & Optimization

A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.

05.

POLISH & SHIP

The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery

05.

POLISH & SHIP

The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery

05.

POLISH & SHIP

The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery

Testing & Optimization
Portrait of portfolio creator
Portrait of portfolio creator
Portrait of portfolio creator

Hi

Hi

Hi

Let's work together

Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.

Create a free website with Framer, the website builder loved by startups, designers and agencies.