About me
Sarveshvar VijayBabu
Results-driven Game Designer with 9 months of professional internship experience designing and implementing game mechanics, systems, and content for shipped mobile titles.
Proven expertise in game systems design, economy balancing, difficulty design, and cross-functional collaboration. Active in game jams and modding communities (2+ years). Certified Unity Programmer with demonstrated ability to prototype mechanics rapidly and validate player engagement through iterative design.
what I can do for you
As a Game Designer, I am a worldbuilder, crafting interactive experiences that connect with players.
1. Systems Design
Core loops & progression frameworks
Economy tuning & resource balancing
Stat curves & difficulty calibration
Combat mechanics & data-driven tuning
2. PLAYER EXPERIENCE
Flow state & engagement optimization
Feedback systems & reward loops
Onboarding & learnability design
Retention-driven mechanics
3. PROTOTYPING & IMPLEMENTATION
Rapid concept validation
Gameplay scripting (Unity/Unreal)
Iterative playtesting & refinement
Feature delivery from spec to ship
4. DOCUMENTATION & COLLABORATION
GDD & feature documentation
Cross-discipline communication
Design intent articulation
Agile workflow integration
1. Systems Design
Core loops & progression frameworks
Economy tuning & resource balancing
Stat curves & difficulty calibration
Combat mechanics & data-driven tuning
2. PLAYER EXPERIENCE
Flow state & engagement optimization
Feedback systems & reward loops
Onboarding & learnability design
Retention-driven mechanics
3. PROTOTYPING & IMPLEMENTATION
Rapid concept validation
Gameplay scripting (Unity/Unreal)
Iterative playtesting & refinement
Feature delivery from spec to ship
4. DOCUMENTATION & COLLABORATION
GDD & feature documentation
Cross-discipline communication
Design intent articulation
Agile workflow integration
1. Systems Design
Core loops & progression frameworks
Economy tuning & resource balancing
Stat curves & difficulty calibration
Combat mechanics & data-driven tuning
2. PLAYER EXPERIENCE
Flow state & engagement optimization
Feedback systems & reward loops
Onboarding & learnability design
Retention-driven mechanics
3. PROTOTYPING & IMPLEMENTATION
Rapid concept validation
Gameplay scripting (Unity/Unreal)
Iterative playtesting & refinement
Feature delivery from spec to ship
4. DOCUMENTATION & COLLABORATION
GDD & feature documentation
Cross-discipline communication
Design intent articulation
Agile workflow integration
Discover My Journey in Design
My path from enthusiast to developer is built on one core belief: great games are a perfect mix of art and logic. I strive to craft meaningful digital experiences where every mechanic serves the story and every level challenges the player.
Game Developer - Intern
Creative Monkey Games
2024 - 2025
Game Developer - Intern
Creative Monkey Games
2024 - 2025
Game Developer - Intern
Creative Monkey Games
2024 - 2025
Technical Member
Game Developers Community (SRM IST)
2022 - 2023
Technical Member
Game Developers Community (SRM IST)
2022 - 2023
Technical Member
Game Developers Community (SRM IST)
2022 - 2023
B.Tech CSE (Gaming Technology)
SRM IST
2021 - 2025
B.Tech CSE (Gaming Technology)
SRM IST
2021 - 2025
B.Tech CSE (Gaming Technology)
SRM IST
2021 - 2025
My Tech Stack
I craft digital experiences. Unity and Unreal for immersive gameplay. Blender for 3D precision. Photoshop for visual texture and UI. Each tool empowers me to turn concepts into playable reality.

Unity
My core engine for rapid prototyping and engineering robust C# gameplay systems.

Unity
My core engine for rapid prototyping and engineering robust C# gameplay systems.

Unreal Engine
The powerhouse for crafting high-fidelity environments and cinematic visual experiences.

Unreal Engine
The powerhouse for crafting high-fidelity environments and cinematic visual experiences.

Blender
My 3D workshop for modeling game assets, environments, and bringing shapes to life.

Blender
My 3D workshop for modeling game assets, environments, and bringing shapes to life.

Photoshop
The essential tool for texturing, UI design, and adding that final layer of polish.

Photoshop
The essential tool for texturing, UI design, and adding that final layer of polish.









GAME DESIGN PROCESS
My process blends systems thinking with creative design to craft engaging mechanics, solve complex gameplay problems, and deliver immersive player experiences.
01.
Research & Strategy
Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.
01.
Research & Strategy
Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.
01.
Research & Strategy
Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.



02.
Concept & Ideation
I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.
02.
Concept & Ideation
I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.
02.
Concept & Ideation
I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.



03.
Feedback & Refinement
Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient
03.
Feedback & Refinement
Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient
03.
Feedback & Refinement
Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient
04.
Testing & Optimization
A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.
04.
Testing & Optimization
A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.
04.
Testing & Optimization
A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.
05.
POLISH & SHIP
The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery
05.
POLISH & SHIP
The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery
05.
POLISH & SHIP
The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery

Certificates & Awards



Hi
Hi
Hi
Let's work together
Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.
About me
Sarveshvar VijayBabu
Results-driven Game Designer with 9 months of professional internship experience designing and implementing game mechanics, systems, and content for shipped mobile titles.
Proven expertise in game systems design, economy balancing, difficulty design, and cross-functional collaboration. Active in game jams and modding communities (2+ years). Certified Unity Programmer with demonstrated ability to prototype mechanics rapidly and validate player engagement through iterative design.
what I can do for you
As a Game Designer, I am a worldbuilder, crafting interactive experiences that connect with players.
1. Systems Design
Core loops & progression frameworks
Economy tuning & resource balancing
Stat curves & difficulty calibration
Combat mechanics & data-driven tuning
2. PLAYER EXPERIENCE
Flow state & engagement optimization
Feedback systems & reward loops
Onboarding & learnability design
Retention-driven mechanics
3. PROTOTYPING & IMPLEMENTATION
Rapid concept validation
Gameplay scripting (Unity/Unreal)
Iterative playtesting & refinement
Feature delivery from spec to ship
4. DOCUMENTATION & COLLABORATION
GDD & feature documentation
Cross-discipline communication
Design intent articulation
Agile workflow integration
1. Systems Design
Core loops & progression frameworks
Economy tuning & resource balancing
Stat curves & difficulty calibration
Combat mechanics & data-driven tuning
2. PLAYER EXPERIENCE
Flow state & engagement optimization
Feedback systems & reward loops
Onboarding & learnability design
Retention-driven mechanics
3. PROTOTYPING & IMPLEMENTATION
Rapid concept validation
Gameplay scripting (Unity/Unreal)
Iterative playtesting & refinement
Feature delivery from spec to ship
4. DOCUMENTATION & COLLABORATION
GDD & feature documentation
Cross-discipline communication
Design intent articulation
Agile workflow integration
1. Systems Design
Core loops & progression frameworks
Economy tuning & resource balancing
Stat curves & difficulty calibration
Combat mechanics & data-driven tuning
2. PLAYER EXPERIENCE
Flow state & engagement optimization
Feedback systems & reward loops
Onboarding & learnability design
Retention-driven mechanics
3. PROTOTYPING & IMPLEMENTATION
Rapid concept validation
Gameplay scripting (Unity/Unreal)
Iterative playtesting & refinement
Feature delivery from spec to ship
4. DOCUMENTATION & COLLABORATION
GDD & feature documentation
Cross-discipline communication
Design intent articulation
Agile workflow integration
Discover My Journey in Design
My path from enthusiast to developer is built on one core belief: great games are a perfect mix of art and logic. I strive to craft meaningful digital experiences where every mechanic serves the story and every level challenges the player.
Game Developer - Intern
Creative Monkey Games
2024 - 2025
Game Developer - Intern
Creative Monkey Games
2024 - 2025
Game Developer - Intern
Creative Monkey Games
2024 - 2025
Technical Member
Game Developers Community (SRM IST)
2022 - 2023
Technical Member
Game Developers Community (SRM IST)
2022 - 2023
Technical Member
Game Developers Community (SRM IST)
2022 - 2023
B.Tech CSE (Gaming Technology)
SRM IST
2021 - 2025
B.Tech CSE (Gaming Technology)
SRM IST
2021 - 2025
B.Tech CSE (Gaming Technology)
SRM IST
2021 - 2025
My Tech Stack
I craft digital experiences. Unity and Unreal for immersive gameplay. Blender for 3D precision. Photoshop for visual texture and UI. Each tool empowers me to turn concepts into playable reality.

Unity
My core engine for rapid prototyping and engineering robust C# gameplay systems.

Unity
My core engine for rapid prototyping and engineering robust C# gameplay systems.

Unreal Engine
The powerhouse for crafting high-fidelity environments and cinematic visual experiences.

Unreal Engine
The powerhouse for crafting high-fidelity environments and cinematic visual experiences.

Blender
My 3D workshop for modeling game assets, environments, and bringing shapes to life.

Blender
My 3D workshop for modeling game assets, environments, and bringing shapes to life.

Photoshop
The essential tool for texturing, UI design, and adding that final layer of polish.

Photoshop
The essential tool for texturing, UI design, and adding that final layer of polish.









GAME DESIGN PROCESS
My process blends systems thinking with creative design to craft engaging mechanics, solve complex gameplay problems, and deliver immersive player experiences.
01.
Research & Strategy
Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.
01.
Research & Strategy
Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.
01.
Research & Strategy
Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.



02.
Concept & Ideation
I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.
02.
Concept & Ideation
I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.
02.
Concept & Ideation
I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.



03.
Feedback & Refinement
Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient
03.
Feedback & Refinement
Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient
03.
Feedback & Refinement
Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient
04.
Testing & Optimization
A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.
04.
Testing & Optimization
A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.
04.
Testing & Optimization
A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.
05.
POLISH & SHIP
The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery
05.
POLISH & SHIP
The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery
05.
POLISH & SHIP
The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery

Certificates & Awards



Hi
Hi
Hi
Let's work together
Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.
About me
Sarveshvar VijayBabu
Results-driven Game Designer with 9 months of professional internship experience designing and implementing game mechanics, systems, and content for shipped mobile titles.
Proven expertise in game systems design, economy balancing, difficulty design, and cross-functional collaboration. Active in game jams and modding communities (2+ years). Certified Unity Programmer with demonstrated ability to prototype mechanics rapidly and validate player engagement through iterative design.
what I can do for you
As a Game Designer, I am a worldbuilder, crafting interactive experiences that connect with players.
1. Systems Design
Core loops & progression frameworks
Economy tuning & resource balancing
Stat curves & difficulty calibration
Combat mechanics & data-driven tuning
2. PLAYER EXPERIENCE
Flow state & engagement optimization
Feedback systems & reward loops
Onboarding & learnability design
Retention-driven mechanics
3. PROTOTYPING & IMPLEMENTATION
Rapid concept validation
Gameplay scripting (Unity/Unreal)
Iterative playtesting & refinement
Feature delivery from spec to ship
4. DOCUMENTATION & COLLABORATION
GDD & feature documentation
Cross-discipline communication
Design intent articulation
Agile workflow integration
1. Systems Design
Core loops & progression frameworks
Economy tuning & resource balancing
Stat curves & difficulty calibration
Combat mechanics & data-driven tuning
2. PLAYER EXPERIENCE
Flow state & engagement optimization
Feedback systems & reward loops
Onboarding & learnability design
Retention-driven mechanics
3. PROTOTYPING & IMPLEMENTATION
Rapid concept validation
Gameplay scripting (Unity/Unreal)
Iterative playtesting & refinement
Feature delivery from spec to ship
4. DOCUMENTATION & COLLABORATION
GDD & feature documentation
Cross-discipline communication
Design intent articulation
Agile workflow integration
1. Systems Design
Core loops & progression frameworks
Economy tuning & resource balancing
Stat curves & difficulty calibration
Combat mechanics & data-driven tuning
2. PLAYER EXPERIENCE
Flow state & engagement optimization
Feedback systems & reward loops
Onboarding & learnability design
Retention-driven mechanics
3. PROTOTYPING & IMPLEMENTATION
Rapid concept validation
Gameplay scripting (Unity/Unreal)
Iterative playtesting & refinement
Feature delivery from spec to ship
4. DOCUMENTATION & COLLABORATION
GDD & feature documentation
Cross-discipline communication
Design intent articulation
Agile workflow integration
Discover My Journey in Design
My path from enthusiast to developer is built on one core belief: great games are a perfect mix of art and logic. I strive to craft meaningful digital experiences where every mechanic serves the story and every level challenges the player.
Game Developer - Intern
Creative Monkey Games
2024 - 2025
Game Developer - Intern
Creative Monkey Games
2024 - 2025
Game Developer - Intern
Creative Monkey Games
2024 - 2025
Technical Member
Game Developers Community (SRM IST)
2022 - 2023
Technical Member
Game Developers Community (SRM IST)
2022 - 2023
Technical Member
Game Developers Community (SRM IST)
2022 - 2023
B.Tech CSE (Gaming Technology)
SRM IST
2021 - 2025
B.Tech CSE (Gaming Technology)
SRM IST
2021 - 2025
B.Tech CSE (Gaming Technology)
SRM IST
2021 - 2025
My Tech Stack
I craft digital experiences. Unity and Unreal for immersive gameplay. Blender for 3D precision. Photoshop for visual texture and UI. Each tool empowers me to turn concepts into playable reality.

Unity
My core engine for rapid prototyping and engineering robust C# gameplay systems.

Unity
My core engine for rapid prototyping and engineering robust C# gameplay systems.

Unreal Engine
The powerhouse for crafting high-fidelity environments and cinematic visual experiences.

Unreal Engine
The powerhouse for crafting high-fidelity environments and cinematic visual experiences.

Blender
My 3D workshop for modeling game assets, environments, and bringing shapes to life.

Blender
My 3D workshop for modeling game assets, environments, and bringing shapes to life.

Photoshop
The essential tool for texturing, UI design, and adding that final layer of polish.

Photoshop
The essential tool for texturing, UI design, and adding that final layer of polish.









GAME DESIGN PROCESS
My process blends systems thinking with creative design to craft engaging mechanics, solve complex gameplay problems, and deliver immersive player experiences.
01.
Research & Strategy
Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.
01.
Research & Strategy
Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.
01.
Research & Strategy
Before designing, I analyze genre leaders and market trends to identify what makes a game successful. I define the 'Core Loop' and establish clear design pillars to ensure the project has a strong, viable direction from day one.



02.
Concept & Ideation
I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.
02.
Concept & Ideation
I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.
02.
Concept & Ideation
I believe in 'finding the fun' early. I move quickly from paper designs to engine-ready greybox prototypes. This allows me to test mechanics, validate ideas, and fail fast before committing to full-scale production.



03.
Feedback & Refinement
Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient
03.
Feedback & Refinement
Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient
03.
Feedback & Refinement
Game development is a team sport. I work iteratively with cross-functional teams, integrating art and code constraints into the design. I refine systems based on technical feedback to keep the pipeline smooth and efficient
04.
Testing & Optimization
A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.
04.
Testing & Optimization
A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.
04.
Testing & Optimization
A game is only as good as it feels. I lead playtesting sessions to identify friction points. I analyze analytics to optimize frame rates, fix progression blockers, and balance the economy for long-term retention.
05.
POLISH & SHIP
The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery
05.
POLISH & SHIP
The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery
05.
POLISH & SHIP
The last 10% makes the experience. I focus on 'Game Juice'—adding feedback, VFX, and audio cues—to elevate the game from functional to unforgettable, ensuring a polished final delivery

Certificates & Awards



Hi
Hi
Hi
Let's work together
Let’s build something impactful together—whether it’s your brand, your website, or your next big idea.




