Game Jam

?

Year :

2025

Duration :

3 Days

Platform :

PC

Role :

Game Designer / Developer

Collaborators :

4

Core Loop :

Explore surreal environments, interact with bizarre NPCs and objects, uncover cryptic clues, and piece together the fragmented narrative to understand the underlying story including a chaotic platformer mini-game that becomes a standout highlight.

My Contribution :

  • Designed the core "narrative ambiguity" structure intentionally fragmented story beats that gradually reveal hidden connections and meaning.

  • Created interaction systems and environmental storytelling techniques that encourage replay and player theorycrafting.

  • Designed and implemented a custom "Cat Mario"-style platformer mini-game featuring chaotic physics, unexpected obstacles, and punishing difficulty that paradoxically became the most memorable moment for players.

  • Scripted NPC dialogue and behaviors that appear nonsensical on first encounter but gain context as the larger narrative unfolds.

  • Balanced pacing between exploration, discovery, and moments of clarity to maintain intrigue without frustrating players.

  • Collaborated with the team to ensure every seemingly random element had a thematic or narrative purpose.

Design Challenge :

The core challenge was to create a game where chaos feels intentional. Early playtesters found the non-linear, seemingly disconnected narrative frustrating they couldn't tell if randomness was a design choice or a bug. The game risked feeling unfinished or poorly designed rather than intriguingly surreal.

Additionally, the embedded mini-game needed to feel jarring enough to match the surreal tone, but engaging enough to keep players coming back despite repeated failures.

My Solution :

  • Designed a "breadcrumb" system where seemingly random NPCs and objects actually contained subtle visual and dialogue callbacks that would resonate on replay or deeper analysis.

  • Structured the narrative to have multiple "mini-revelations" small moments where a previous interaction suddenly makes sense to reward attentive players without requiring a specific solution path.

  • Created the chaotic platformer mini-game with punishing difficulty curves, unexpected level design twists, and physics that rewarded experimentation. The repeated failures became a feature, not a bug players found the absurdity of continuously trying hilarious and satisfying.

  • Used environmental design and NPC placement to guide player curiosity without hand-holding, ensuring exploration felt organic.

  • Worked with the team to document the hidden story connections, ensuring every design choice served the larger narrative arc.

Results & Impact :

  • Delivered a unique narrative experience that stood out in a Game Jam or indie context for its experimental approach to storytelling.

  • The embedded platformer mini-game became the standout highlight, with players specifically praising the chaotic, fail-forward gameplay loop that encouraged repeated attempts and laughter.

  • Players reported a strong sense of discovery and satisfaction when narrative threads began to connect, creating memorable "wow" moments.

  • Successfully demonstrated how a deliberately punishing, chaotic experience can be more engaging than polished difficulty a key insight into balancing player frustration with fun.

  • The game's surreal yet purposeful design established a distinctive identity within the crowded indie game market.

Game Jam

?

Year :

2025

Duration :

3 Days

Platform :

PC

Role :

Game Designer / Developer

Collaborators :

4

Core Loop :

Explore surreal environments, interact with bizarre NPCs and objects, uncover cryptic clues, and piece together the fragmented narrative to understand the underlying story including a chaotic platformer mini-game that becomes a standout highlight.

My Contribution :

  • Designed the core "narrative ambiguity" structure intentionally fragmented story beats that gradually reveal hidden connections and meaning.

  • Created interaction systems and environmental storytelling techniques that encourage replay and player theorycrafting.

  • Designed and implemented a custom "Cat Mario"-style platformer mini-game featuring chaotic physics, unexpected obstacles, and punishing difficulty that paradoxically became the most memorable moment for players.

  • Scripted NPC dialogue and behaviors that appear nonsensical on first encounter but gain context as the larger narrative unfolds.

  • Balanced pacing between exploration, discovery, and moments of clarity to maintain intrigue without frustrating players.

  • Collaborated with the team to ensure every seemingly random element had a thematic or narrative purpose.

Design Challenge :

The core challenge was to create a game where chaos feels intentional. Early playtesters found the non-linear, seemingly disconnected narrative frustrating they couldn't tell if randomness was a design choice or a bug. The game risked feeling unfinished or poorly designed rather than intriguingly surreal.

Additionally, the embedded mini-game needed to feel jarring enough to match the surreal tone, but engaging enough to keep players coming back despite repeated failures.

My Solution :

  • Designed a "breadcrumb" system where seemingly random NPCs and objects actually contained subtle visual and dialogue callbacks that would resonate on replay or deeper analysis.

  • Structured the narrative to have multiple "mini-revelations" small moments where a previous interaction suddenly makes sense to reward attentive players without requiring a specific solution path.

  • Created the chaotic platformer mini-game with punishing difficulty curves, unexpected level design twists, and physics that rewarded experimentation. The repeated failures became a feature, not a bug players found the absurdity of continuously trying hilarious and satisfying.

  • Used environmental design and NPC placement to guide player curiosity without hand-holding, ensuring exploration felt organic.

  • Worked with the team to document the hidden story connections, ensuring every design choice served the larger narrative arc.

Results & Impact :

  • Delivered a unique narrative experience that stood out in a Game Jam or indie context for its experimental approach to storytelling.

  • The embedded platformer mini-game became the standout highlight, with players specifically praising the chaotic, fail-forward gameplay loop that encouraged repeated attempts and laughter.

  • Players reported a strong sense of discovery and satisfaction when narrative threads began to connect, creating memorable "wow" moments.

  • Successfully demonstrated how a deliberately punishing, chaotic experience can be more engaging than polished difficulty a key insight into balancing player frustration with fun.

  • The game's surreal yet purposeful design established a distinctive identity within the crowded indie game market.

Game Jam

?

Year :

2025

Duration :

3 Days

Platform :

PC

Role :

Game Designer / Developer

Collaborators :

4

Core Loop :

Explore surreal environments, interact with bizarre NPCs and objects, uncover cryptic clues, and piece together the fragmented narrative to understand the underlying story including a chaotic platformer mini-game that becomes a standout highlight.

My Contribution :

  • Designed the core "narrative ambiguity" structure intentionally fragmented story beats that gradually reveal hidden connections and meaning.

  • Created interaction systems and environmental storytelling techniques that encourage replay and player theorycrafting.

  • Designed and implemented a custom "Cat Mario"-style platformer mini-game featuring chaotic physics, unexpected obstacles, and punishing difficulty that paradoxically became the most memorable moment for players.

  • Scripted NPC dialogue and behaviors that appear nonsensical on first encounter but gain context as the larger narrative unfolds.

  • Balanced pacing between exploration, discovery, and moments of clarity to maintain intrigue without frustrating players.

  • Collaborated with the team to ensure every seemingly random element had a thematic or narrative purpose.

Design Challenge :

The core challenge was to create a game where chaos feels intentional. Early playtesters found the non-linear, seemingly disconnected narrative frustrating they couldn't tell if randomness was a design choice or a bug. The game risked feeling unfinished or poorly designed rather than intriguingly surreal.

Additionally, the embedded mini-game needed to feel jarring enough to match the surreal tone, but engaging enough to keep players coming back despite repeated failures.

My Solution :

  • Designed a "breadcrumb" system where seemingly random NPCs and objects actually contained subtle visual and dialogue callbacks that would resonate on replay or deeper analysis.

  • Structured the narrative to have multiple "mini-revelations" small moments where a previous interaction suddenly makes sense to reward attentive players without requiring a specific solution path.

  • Created the chaotic platformer mini-game with punishing difficulty curves, unexpected level design twists, and physics that rewarded experimentation. The repeated failures became a feature, not a bug players found the absurdity of continuously trying hilarious and satisfying.

  • Used environmental design and NPC placement to guide player curiosity without hand-holding, ensuring exploration felt organic.

  • Worked with the team to document the hidden story connections, ensuring every design choice served the larger narrative arc.

Results & Impact :

  • Delivered a unique narrative experience that stood out in a Game Jam or indie context for its experimental approach to storytelling.

  • The embedded platformer mini-game became the standout highlight, with players specifically praising the chaotic, fail-forward gameplay loop that encouraged repeated attempts and laughter.

  • Players reported a strong sense of discovery and satisfaction when narrative threads began to connect, creating memorable "wow" moments.

  • Successfully demonstrated how a deliberately punishing, chaotic experience can be more engaging than polished difficulty a key insight into balancing player frustration with fun.

  • The game's surreal yet purposeful design established a distinctive identity within the crowded indie game market.

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