Prototype
Mobility
Year :
2024
Duration :
1 Month
Platform :
PC
Role :
Game Designer / Developer
Collaborators :
Solo



Core Loop :
Chain parkour movements together such as run, slide, wall-run, jump, and grapple swing to maintain momentum and traverse environments at high speed while mastering fluid, responsive controls inspired by tactical shooters.



Summary :
Mobility is a first-person movement prototype inspired by the fluid parkour systems in Titanfall 2 and Apex Legends. The system emphasizes chaining together dynamic movements like sprinting, sliding, wall-running, wall-jumping, and grapple swinging to create seamless, momentum-driven traversal. Players must master timing and movement sequencing to maintain speed and outmaneuver opponents. Designed to showcase advanced character controller implementation and physics-based movement in Unity, this project demonstrates technical proficiency in input handling, momentum systems, and creating responsive, satisfying player movement that captures the snappy feel of AAA competitive shooters.












More Projects
Prototype
Mobility
Year :
2024
Duration :
1 Month
Platform :
PC
Role :
Game Designer / Developer
Collaborators :
Solo



Core Loop :
Chain parkour movements together such as run, slide, wall-run, jump, and grapple swing to maintain momentum and traverse environments at high speed while mastering fluid, responsive controls inspired by tactical shooters.



Summary :
Mobility is a first-person movement prototype inspired by the fluid parkour systems in Titanfall 2 and Apex Legends. The system emphasizes chaining together dynamic movements like sprinting, sliding, wall-running, wall-jumping, and grapple swinging to create seamless, momentum-driven traversal. Players must master timing and movement sequencing to maintain speed and outmaneuver opponents. Designed to showcase advanced character controller implementation and physics-based movement in Unity, this project demonstrates technical proficiency in input handling, momentum systems, and creating responsive, satisfying player movement that captures the snappy feel of AAA competitive shooters.












More Projects
Prototype
Mobility
Year :
2024
Duration :
1 Month
Platform :
PC
Role :
Game Designer / Developer
Collaborators :
Solo



Core Loop :
Chain parkour movements together such as run, slide, wall-run, jump, and grapple swing to maintain momentum and traverse environments at high speed while mastering fluid, responsive controls inspired by tactical shooters.



Summary :
Mobility is a first-person movement prototype inspired by the fluid parkour systems in Titanfall 2 and Apex Legends. The system emphasizes chaining together dynamic movements like sprinting, sliding, wall-running, wall-jumping, and grapple swinging to create seamless, momentum-driven traversal. Players must master timing and movement sequencing to maintain speed and outmaneuver opponents. Designed to showcase advanced character controller implementation and physics-based movement in Unity, this project demonstrates technical proficiency in input handling, momentum systems, and creating responsive, satisfying player movement that captures the snappy feel of AAA competitive shooters.















